{
  "date": "2026-10-11",
  "status": "VMWARE_DIAGNOSTIC_CONFIRMED",
  "gameVersionUnchanged": "0.4.1",
  "accountLogins": 0,
  "playerDataWrites": 0,
  "macRenderer": "Metal / Apple M1 Max",
  "macRuntimeResult": "PASS; columns 1/2/3/5 center linear RGB=[0.012,0.090,0.027]; DXT1 reference=[0.016,0.082,0.024] after resize/compression",
  "macVisualReviewed": true,
  "windowsBuild": "PASS; Unity6000.6.3f1, x64, Direct3D11",
  "windowsRuntime": "USER_CONFIRMED_FROM_SCREENSHOT_2026_10_11",
  "package": "StaticCardColorDiagnostic-windows-x64-20261011.zip",
  "packageBytes": 40942402,
  "packageSha256": "114d5aca5b1d8fe14a449f03ad2e42ffb60086659bbf131d3714e38d62b3d9e2",
  "archiveIntegrity": "PASS",
  "archiveFiles": 193,
  "hypothesis": "Confirmed in tested VMware D3D11 environment: uncompressed runtime sRGB samples remain encoded; DXT1 and manual decode match expected linear values.",
  "columns": [
    "Runtime default PNG",
    "Current rounded PNG",
    "Explicit RGBA32 sRGB",
    "Imported DXT1 sRGB",
    "Linear texture + exact manual sRGB decode"
  ],
  "windowsRenderer": "Linear / Direct3D11 / VMware SVGA3D",
  "windowsGpuCenters": {
    "PNGDirect": [
      0.106,
      0.329,
      0.18
    ],
    "Rounded": [
      0.106,
      0.329,
      0.18
    ],
    "ExplicitSrgb": [
      0.106,
      0.329,
      0.18
    ],
    "ImportedDxt1": [
      0.016,
      0.082,
      0.024
    ],
    "ManualDecode": [
      0.012,
      0.09,
      0.027
    ]
  },
  "gameFixValidation": "StaticCardColorFixValidation.json"
}
