{
  "result": "PASS",
  "checks": 132,
  "accountLogins": 0,
  "playerDataWrites": 0,
  "scope": "Mac Metal: VMware gate combinations, forced exact manual decode vs normal UI for 7 card variants, GPU image comparison, stencil and RectMask2D clipping, clone, dynamic/static switching; Windows image colors subsequently confirmed normal by user on 2026-10-15",
  "date": "2026-10-11",
  "status": "FIX_IMPLEMENTED_WINDOWS_IMAGE_COLORS_USER_CONFIRMED",
  "diagnosticUserConfirmed": true,
  "diagnosticRenderer": "Unity6000.6.3f1 / Linear / Direct3D11 / VMware SVGA3D",
  "diagnosticWindowsGpuLinearCenters": {
    "PNGDirect": [
      0.106,
      0.329,
      0.18
    ],
    "Rounded": [
      0.106,
      0.329,
      0.18
    ],
    "ExplicitSrgb": [
      0.106,
      0.329,
      0.18
    ],
    "ImportedDxt1": [
      0.016,
      0.082,
      0.024
    ],
    "ManualDecode": [
      0.012,
      0.09,
      0.027
    ]
  },
  "confirmedIssue": "Uncompressed runtime sRGB sampling fails to decode to linear in the tested VMware D3D11 environment; compressed imported sampling and explicit manual decode work.",
  "implementation": "WindowsPlayer + D3D11 + Linear + VMware renderer only: static art retains original bytes in linear RGBA32, shared stencil-compatible UI shader decodes sRGB exactly once. Normal hardware and holo shader retain existing paths.",
  "cardArtworkValidation": {
    "expected": 187,
    "mapped": 188,
    "decoded": 187,
    "runtimeResolved": 187,
    "roundedSamples": 8,
    "sourceDimensionsMatched": 187,
    "errors": []
  },
  "filteredIllustrationComparison": "7 samples; mean absolute channel error <=2.55/255 against native sRGB at thumbnail scale. Exact flat patches match within1/255.",
  "windowsBuild": "PASS; Unity6000.6.3f1, x64, Mono; isolated project; 298 runtime art files verified against working-tree originals",
  "sourceBase": "MVP0.41 / 0.4.1 plus uncommitted static-card color fix",
  "productName": "Sanguo Static Color Preview",
  "package": "SanguoCards-windows-x64-static-color-preview-20261011.zip",
  "packageBytes": 1116283162,
  "packageSha256": "ba160f99ee35af551ef14d1baf8b09f7fb24171028fbac8fd35c5d4b11363209",
  "archiveIntegrity": "PASS",
  "windowsGameRuntime": "IMAGE_COLORS_USER_CONFIRMED_2026_10_15",
  "knownEditorIssue": "Existing Unity QuickSearch index ArgumentOutOfRangeException also logged; unrelated to game scripts or shader. Color assertions and build completed successfully.",
  "userVerification": {
    "date": "2026-10-15",
    "source": "User report",
    "result": "PASS",
    "scope": "Windows image colors display correctly; no pale colors observed.",
    "environmentDetails": "GPU, renderer, architecture and package identifier were not specified in this feedback.",
    "automatedRetest": false
  }
}
